AI Insights · Timothy · July 2022
Top 5 High Fantasy Games on Android in Italy: Q2 2022
Discover the performance of the top 5 high fantasy games on Android in Italy during the second quarter of 2022, including trends in downloads, revenue, and active users.
The second quarter of 2022 saw significant activity in the high fantasy gaming category on the Android platform in Italy. Here’s a closer look at the performance of the top 5 high fantasy games, based on data from Sensor Tower.
Coin Master by Moon Active demonstrated steady growth in weekly revenue, starting from approximately $303K at the end of March and peaking at around $341K by the end of June. Weekly downloads, however, declined from 16K to around 8.4K, while weekly active users saw a slight fluctuation, ending the quarter at approximately 276K.
Empires & Puzzles: Match-3 RPG from Small Giant Games experienced varied revenue trends, peaking at around $142K in mid-April before dipping to approximately $114K by the end of June. Weekly downloads remained relatively stable, ranging between 2K and 2.7K. Active users were consistent, ending the quarter at around 44.7K.
Lords Mobile: Kingdom Wars by IGG.COM saw its highest revenue in mid-April at approximately $54K, with a notable decrease to around $45K by the end of June. Weekly downloads peaked at around 17.5K in mid-April but dropped to about 7.8K towards the end of the quarter. Active users showed a declining trend, ending at around 39.4K.
Clash of Clans from Supercell had a fluctuating revenue pattern, with peaks at approximately $95K in early May and around $61K at the end of June. Weekly downloads varied, starting at around 6.9K and ending at approximately 5.1K. The game maintained a strong active user base, though it slightly decreased from approximately 1.37M to 1.2M by the end of the quarter.
Evony: The King's Return by TG Inc. experienced a peak in weekly revenue at around $44.9K in late May, with a slight dip to approximately $42K by the end of June. Downloads saw a significant decrease from about 14.1K to 5.6K. Active users also declined from approximately 61.4K to 43.5K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.